Tuesday, September 15, 2020
Here at REM5, we are big believers in immersive technology as the next computing platform - like its predecessors PC and mobile - it will change the way we work, play, learn and socialize. And COVID-19 has only accelerated the need and adoption of immersive tech across industries. In this session, we will cover the basic technologies including virtual reality, augmented reality and WebXR, and hopefully make sense of all those confusing XR acronyms. From there we will take a deeper dive into real world case studies for these platforms ranging from k-12 education, social engagement and cultural competence training. Post session, we will offer a social hour in a REM5 virtual space that can be accessed through PC - No VR or experience required.
COVID-19 has accelerated the evolution of human interaction and information consumption towards digital platforms. From social media, to video chats, to virtual reality, these digital platforms are now clearly front and center. Now add a global social justice movement. Are digital platforms good for social justice? Are they bad? What challenges do they create? And what opportunities?
Both RFTP and REM5 are rooted in leveraging technology and data to reimagine cultural competence education in the fight for social justice. In this session, we will cover how RFTP is innovating their powerful model to go virtual, how REM5 is using high-end virtual reality to democratize learning experiences, and how the two organizations are collaborating to create cutting-edge, digital learning experiences. Post session, we will offer a social hour in a virtual exhibition space that can be accessed through PC - No VR or experience required.
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